What is Mote? Learn Support


Chatting & emoting

You and your friends use chat and simple commands called emotes to tell what the characters in your story do, say, and feel. These chats and emotes are narrated as dialogue, action, and exposition, then rendered as prose like you’d read in a book.

Players tell stories through the words, thoughts, feelings, and actions of characters. Before you can chat or emote, you must have a character selected. You can always see the name of the character you have selected beneath the input line. If there are no characters in your story yet, you’ll be prompted to create one.


To tell what your character says, type their words on the input line, then submit your chat by pressing Enter or clicking Enter . The words you typed will appear as your character’s dialogue in the story.


“Hello,” Alice says.

are you there?

“Are you there?” Alice asks.

Action and exposition

To tell what your character does or feels, you need to use an emote. An emote is a simple command consisting of a / symbol, followed immediately by a verb and, optionally, a descriptive phrase. Type an emote describing your character’s actions or feelings on the input line, then submit it by pressing Enter or clicking Enter .


Alice laughs.

/open the window

Alice opens the window.

You can refer to the character you are emoting as using first-person pronouns: “I,” “me,” “my,” “mine,” and “myself.” Imagine you’re describing what your character does from their own perspective, but leaving off the word “I” at the beginning of the sentence.

/look at myself in the mirror

Alice looks at herself in the mirror.

/shut the door behind me

Alice shuts the door behind her.

You can refer to another character in an emote or chat by typing @ , and then beginning to type the character’s name. Auto-complete predictions will appear, and when you see the name of the character you want to reference, type Tab or Enter to continue. Doing so will add a character reference to the input line, which is distinct from merely typing their name.

First-person pronouns in your emote always refer to the character you are emoting as. When emoting as another character, you can use references to refer to your perspective character.

/grin slyly at Alice's misfortune

The cat grins slyly at your misfortune.

Advanced dialogue

When you chat, a dialogue tag is used to attribute your words to your character. A dialogue tag is a piece of narration attached to a quotation to attribute the quotation to a character.

You can direct your dialogue at another character by beginning your chat with a character reference.

Queen of Hearts good afternoon

“Good afternoon,” Alice says to the Queen of Hearts.

You can also completely customize the dialogue tag using an emote. Create an emote as normal, then add a " character followed by the quotation itself. Remember that the tag will usually appear after the quotation, even though you write it first.

/whisper "Do you think she suspects?

“Do you think she suspects?” Alice whispers.

With the right combination of characters and emotes, you can use dialogue to represent quotations other than speech.

/read "This way

“This way,” the sign reads.

Summon a pet


You can italicize words in a chat or emote by surrounding them with * or _ characters.

that's *my* scarf

“That’s my scarf,” Alice says.


You cannot begin a chat with an asterisk, because this is also the shortcut for the Break console. Use an underscore instead.

Another way to emphasize words in chats and emotes is by writing in all caps. No really!

/realize I'm in BIG TROUBLE

Alice realizes she’s in big trouble.

Be yourself

When you chat and emote, you put your character as the subject of the sentence; they are the ones speaking, acting, thinking, and feeling.

Part of the fun is seeing how your friends choose to express themselves through their characters, leaving room in the story for the unexpected.

Have fun and play pretend

As you get more comfortable with chat and emotes, you’ll realize you can make just about anything you can imagine happen inside your stories. The only way to become truly comfortable is to experiment and make mistakes.