Chatting & emoting
You and your friends use chat and simple commands called emotes to tell what the characters in your story do, say, and feel. These chats and emotes are narrated as dialogue, action, and exposition, then rendered as prose like you’d read in a book.
Everyone in the story has their own character called a persona. Your persona is the character whose words, deeds, thoughts, and feelings you describe when you chat and emote, and you read the story from their unique perspective (they are “you” in the text you read). You can also chat and emote as other characters, called pets.
To tell what your persona or pet says, type their words on the input line, then submit your chat by pressing Enter or clicking . The words you typed will appear as your persona or pet’s dialogue in the story.
“Hello,” Alice says.
are you there?
“Are you there?” Alice asks.
Action and exposition
To tell what your persona or pet does or feels, you need to use an emote. An emote is a simple command consisting of a / character, followed immediately by a verb and, optionally, a descriptive phrase. Type an emote describing your persona or pet’s actions or feelings on the input line, then submit it by pressing Enter or clicking .
/open the window
Alice opens the window.
You can refer to the persona or pet you are emoting as using first-person pronouns: “I,” “me,” “my,” “mine,” and “myself.” Imagine you’re describing what your persona or pet does from their own perspective, but leaving off the word “I” at the beginning of the sentence.
/look at myself in the mirror
Alice looks at herself in the mirror.
/shut the door behind me
Alice shuts the door behind her.
You can refer to another player’s persona in an emote by their Mote handle.
/toss @bob an apple
Alice tosses the Queen of Hearts an apple.
First-person pronouns in your emote always refer to the persona or pet you are emoting as. In contrast, a player’s Mote handle always refers to their persona. You can include your own Mote handle in an emote to refer to your persona when emoting as a pet.
/grin slyly at @alice's misfortune
The cat grins slyly at your misfortune.
When you chat, a dialogue tag is used to attribute your words to your persona or pet. A dialogue tag is a piece of narration attached to a quotation to attribute the quotation to a character.
You can direct your dialogue at another player’s persona by beginning your chat with their Mote handle.
@bob good afternoon
“Good afternoon,” Alice says to the Queen of Hearts.
You can also completely customize the dialogue tag using an emote. Create an emote as normal, then add a " character followed by the quotation itself. Remember that the tag will usually appear after the quotation, even though you write it first.
/whisper "Do you think she suspects?
“Do you think she suspects?” Alice whispers.
With the right combination of persona or pet and emotes, you can use dialogue to represent quotations other than speech.
/read "This way
“This way,” the sign reads.
Summon a pet
You can italicize words in a chat or emote by surrounding them with * characters.
that's *my* scarf
“That’s my scarf,” Alice says.
You cannot begin a chat with an asterisk, because this is also the shortcut for the Break console. A workaround is to type the rest of your chat first, then add the asterisk before submitting it.
Another way to emphasize words in chats and emotes is by writing in all caps. No really!
/realize I'm in BIG TROUBLE
Alice realizes she’s in big trouble.
When you chat and emote, you put your persona or pet as the subject of the sentence; they are the ones speaking, acting, thinking, and feeling. But you can’t use chat and emotes to tell what other players’ personas or pets say, do, or feel.
Part of the fun is seeing how your friends choose to express themselves through their personas and pets, leaving room in the story for the unexpected.
Have fun and play pretend
As you get more comfortable with chat and emotes, you’ll realize you can make just about anything you can imagine happen inside your stories. The only way to become truly comfortable is to experiment and make mistakes.