What is Mote? Learn Support



Players tell stories through the words, thoughts, feelings, and actions of characters. When used effectively, characters can create incredible storytelling moments. Characters let you customize your experience, add immersive details, and surprise your friends.

How it works

When you start or join a session, you are prompted to create a character. By default, this character will become your perspective character. That is, they will be referred to as “you” in the text that you read. The name and pronoun you choose are how the character is represented to your friends.

Later, while you’re telling your story, you can create and emote as additional characters.

Create a character

Whenever you chat or emote, you must have a character selected, whose name will appear beneath the input line. Your emotes and chats are narrated as actions performed by and dialogue spoken by this character. By changing which character you have selected, you change whose words, thoughts, feelings, and actions your chats and emotes will express. The characters you create can be used by anyone else playing with you.

Chatting & emoting


A character’s name is the word or words you’d use to identify them. This could be their proper name, like “Sam” or “Mr. Jones” It could be a title, like “the Queen of France,” or “Doctor Culver.” Or it could be a descriptive phrase, like “a witch,” or “the hermit.” Or even a part of you, like “my hands,” or “my necklace.”

The way you write your character’s name affects how it’s displayed in the text:


Your character’s pronoun is used to refer to them when who or what is being referred to can be inferred from context. You can choose from a set of common pronouns:

Who are you?

You can chat and emote as any character in the story, whether they were created by you or another player. But only one character can be your perspective character. This is the character who will appear as “you” in the story that you read. So how do you choose?

Depending on the kind of story you’re telling and you and your friends’ other storytelling experiences, the answer to this question may be obvious. For example, if you have experience playing roleplaying games, you probably naturally associate perspective characters with player characters in those games. If you play MMOs or other online virtual worlds, you might think of your perspective character as your avatar.

Here are some tips for what makes a good perspective character:

As you gain experience telling stories with Mote, it will start to become apparent to you who your perspective character should be on your own. You can always assign a different character to be your perspective later.

Get creative

When you’re first getting started with characters, it’s natural to stick to the basics by creating characters that represent people and objects. When you’re ready to explore, try experimenting with some creative character ideas.

Name Pronoun
a chill wind it/its
a pungent aroma it/its
a sneaking suspicion it/its
a painful memory it/its
the afternoon it/its
a few of the peasants (plural)
my fear of heights it/its
my famous charm it/its
the odds of winning (plural)
the truth it/its

What would it be like to tell a story using these characters? What kind of emotes would work well? What would it be like to use one of these as your perspective character?

Have fun and play pretend

Characters invite you to tell your story through the words and actions of the those who inhabit it, and to experience the narrative through their unique perspective. Don’t be afraid to experiment and make mistakes; you’re on your way to discovering new stories and new ways of telling them.